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- From: jojo@hacktic.nl (Jurgen Appelo)
- Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
- Subject: *** NET PC GAMES TOP 100 * DOCUMENT ***
- Followup-To: comp.sys.ibm.pc.games.misc
- Date: 27 Mar 1994 09:49:56 -0000
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- Posted-By: auto-faq 2.4
- Archive-name: PC-games-faq/top-100
- Posting-frequency: once per month
- Editor: Jurgen Appelo
-
- =====================================================================
- The Net PC Games Top 100 Document - Version 8
- =====================================================================
-
- This document should answer all possible questions about the weekly
- international games charts for the comp.sys.ibm.pc.games.* newsgroups.
- The document describes the way the charts are compiled and it decribes
- the way to participate in this. At the end, a list of frequently asked
- questions is presented, together with their answers. But first, let me
- present you some messages I got from the entertainment industry. The
- first is from Electronic Arts, the second from Apogee Software:
-
- > Thanks for sending us the weekly chart. It is much appreciated by
- > both our development staff and marketing department. We use it to
- > gauge the type of games that people are interested in. [...]
- > Electronic Arts takes it's users seriously. We always want comments,
- > be it praise or critisism. Then we know if we are doing something
- > good or bad. If a certain type of game is riding high we want to
- > know why, and if our games aren't, we want to know why not. [...]
- >
- > Electronic Arts.
-
- > Just wanted to drop you a line about the Top 100. A while back, you
- > posted a list of people who read the chart. I don't know which other
- > companies actually do this, but I wanted to say that the list is
- > more than just read by me. It's also printed and hung on the wall by
- > the front entrance to the offices. Our stuff is highlited, and it's
- > read by just about everyone in the office. Whenever a new list is
- > posted, everyone checks it out, and I've seen a few customers of
- > ours who have stopped in the office looking at it as well. This list
- > is really great fun, and it's a nice tool as well. Keep it up!
- >
- > Apogee Software
-
- Don't worry, I will not quote all the messages I got from the software
- companies. Let me just give you their names: Access, Accolade,
- Adventions, Apogee, DC Software, Electronic Arts, Id Software,
- Interplay, LookingGlass Technologies, Maxis, MicroProse, Microsoft,
- New World Computing, Origin Systems and SSI. And these are only the
- ones I've had contact with. There may be more important readers out
- there.
-
- Now that I have shown you that the Top 100 is a serious thing, I will
- explain what it's all about.
-
- THE CHART...
-
- The Net PC Games Top 100 is a weekly chart for PC games, compiled from
- votes that are sent by e-mail. Every game player in the world, having
- an e-mail account, is allowed to send his or her votes. The chart is
- published every Monday on Usenet in the comp.sys.ibm.pc.games.announce
- newsgroup. It is also uploaded to the risc.ua.edu ftp-site and can be
- found in the /pub/games/solutions directory.
-
- THE VOTES...
-
- When you send me your votes, you are allowed to spread a total of
- 20 points over several games. Different games may get a different
- amount of points, but not more than 5 points may be given to one game.
- As a result, at least 4 games should get points when all 20 points are
- used. (It is allowed, of course, to use less than 20 points.) Try to
- concentrate on the games you play now, and not the ones you played a
- long time ago. The chart is not an all-time favourites list. It
- reflects the popularity of games that people are currently playing.
- There is a limit to the number of times you can vote for the same
- game, which is 26 times. After that you are encouraged to vote for
- other games you like. This rule tries to prevent stagnation in the
- chart by making life for very old games just a little harder.
-
- The chart is compiled automatically by a program that reads and
- processes e-mail messages. When sending your votes, be sure to have
- the word "votes" (or "vote") in the subject of your message. Only
- points should be given in messages having this subject header. Send
- comments and questions in different messages using different subjects.
-
- It is likely that your votes will not change much over the weeks and
- that it may be tiresome to send a new message every week. Therefore,
- everyone's votes are used for 4 weeks in a row. So, when your list of
- favourite games does not change, you only have to send a new message
- after 4 weeks. You will be notified when these 4 weeks have gone by,
- if you haven't sent new votes yet. New votes can be sent anytime. Your
- previous votes will automatically be discarded.
-
- THE SYNTAX...
-
- The message holding the votes should have one game on every line. The
- first thing to appear on the line is the number of points, second the
- title of the game, third the publisher(s). The line has to be ended
- with the ID (a 4-digit number) of the game, which can be found in the
- chart between brackets []. This ID is quite important, for it is the
- number used by the program that compiles the chart. Only for new
- games, that are not yet in the chart, the ID-number may be left out.
-
- Here's an example of a message:
-
- Subject: votes
-
- > 3 Ultima underworld Origin/Mindscape [1019]
- > 4 Wolfenstein 3D ID/Apogee [1013]
- > 5 Push-over Ocean [1030]
- > 5 Lure of the temptress Virgin [1046]
- > 2 An American tail Capstone
- > 1 Comanche: Maximum overkill Novalogic [1101]
-
- Be sure to have the ID-number in square brackets []. A character at
- the beginning of the line, like '>', is allowed. Try to avoid having
- lines with unnecessary information, like disclaimers and remarks.
-
- The easiest thing to do is to reply to the message containing the
- latest chart. Copy the chart and delete all lines, except the ones
- containing your favourite games. Delete the numbers that hold this
- weeks and last weeks position and the number of weeks, and put in your
- points instead. This way you don't have to worry about titles,
- publishers and ID-numbers.
-
- THE RESTRICTIONS...
-
- It is not allowed to give more than 20 points to the games or more
- than 5 points to one game. Extra points are automatically discarded by
- the program (at random).
-
- You may send more than one message a week, but only the latest one
- will be used. (This can be useful when people change their mind.)
-
- Do not forget to mention the publisher when giving points to a game
- that is not already in the chart. There are some games around that
- even I have never heard of. Some people mention the category for each
- new game, using the codes that are used in the charts. Some also tell
- me when it's a shareware game. I appreciate this very much.
-
- Try not to vote for the same game more than 26 times. Your votes for
- this games will still be stored in the database, but they will not be
- used in the compilation anymore. This has no influence on the other
- games you vote for, of course.
-
- THE DEADLINE...
-
- The deadline for every chart is on Friday, around 1.00 pm (GMT).
- Messages that come in after the deadline are used for the next week.
- New charts are compiled in the weekend and published on Monday.
-
- THE SENDING...
-
- The new chart is sent to each person who has mailed me new votes.
- Although the votes are automatically used for 4 weeks, only the first
- next edition is sent to the voter. This way I can get people to vote
- more than only once a month, when they want to receive every edition
- of the list. This is an advantage for the actuality of the chart. When
- I send voters all four editions for which their votes are used, they
- will only report new games they are playing after the fourth week. By
- sending them only one edition for one mail with votes, they will
- report new games sooner.
-
- THE COMPILATION...
-
- For compiling the chart, the Top 100 from the previous week is used.
- The games get points corresponding to their position in this chart.
- These points are exponential. This means that the difference between
- the points of high positioned games is bigger than the difference
- between those in the lower regions of the chart. This assures that
- games can climb and drop rapidly in the lower regions, but have to
- fight a much tougher battle in the top of the chart.
-
- After allocating these initial points, the points sent by mail in the
- last 4 weeks are normalized. This means they are multiplied equally,
- in such a way that the total of all these points is a constant number,
- used every week. This asserts that the number of votes received in a
- week has no influence on how much changes there are in the chart. More
- votes results in a more accurate chart, but not in a chart with more
- movement.
-
- After the normalization, the resulting relative points of the voters
- are added to the initial points. This results in movement in the
- chart. When a game gets few or no points from voters, it will
- automatically drop in the new chart. When it gets many points by
- votes, it will climb.
-
- As you should have noticed, it is not the case that the game that gets
- the most points from our voters, will automatically be number one.
- Only when it already has a very high position it could be number one
- in the new chart. Otherwise it will have to do serious climbing first,
- which will automatically be the case when it got many points. This
- compilation system introduces a chart that is robust. Games can only
- reach the top when they get many points for several weeks in a row.
- The more usual "most points is highest position" system would cause
- very strange things to happen, when the number of voters is limited,
- like in this case. Another advantage of the adopted system is that it
- is more exciting. Voters can carefully watch the movements of their
- favourite games, and influence the movements by balancing their votes.
- Of course, the influence of a single person on the chart decreases,
- when the number of voters increases.
-
- THE BULLETS...
-
- In the Top 100 bullets are earned by games that climb very fast. Each
- game earns a bullet if...
-
- it is on number 1 to 5 and has climbed at least 5 places
- it is on number 6 to 10 and has climbed at least 6 places
- it is on number 11 to 15 and has climbed at least 7 places
- it is on number 16 to 20 and has climbed at least 8 places
- etc...
-
- New entries are considered as coming from number 101. I have
- experimented with a few different policies in the first ten weeks, but
- this one is now the one I'll stick with.
-
- THE NEW CONTESTANTS...
-
- Together with the Top 100 another list is published every week. It is
- called the The New Contestants. This list contains games that people
- have voted for, but which did not get enough points to enter the
- Top 100. It is useful for detecting new games that some other voters
- came up with and that you want to support too, to get them in the
- Top 100. As a result of the compilation system most games will enter
- this list first, before entering the Top 100.
-
- THE TOP 50...
-
- At the end of every month a Top 50 is compiled with the games that got
- the most points by voters only. No other information is used for this
- list. It is made to show exactly how much support the games got from
- the voters. It also includes any votes for games that have passed the
- 26 weeks limit, mentioned earlier. These votes are not used for the
- Top 100, but they are for the Top 50. Unlike the Top 100, this monthy
- Top 50 is compiled using the "most points is highest position" system.
- Since it is an addition of four weeks, four times as much points are
- used for this chart than for the Top 100. Still this list shows some
- unusual dropping and climbing of the games, due to the small number of
- voters. It upholds the choice for a different compilation method for
- the weekly Top 100.
-
- THE TOP 5's...
-
- One week after publishing the Top 50 and Top 20, as described above, a
- few small lists are published. They are the 5 games for each category
- that got the most points by email. Apparently, these are extracts from
- the Top 50. There's a Top 5 for action games, adventure games,
- simulation games, etc..., and there's also a Top 5 for shareware
- games. These are sometimes posted to the appropriate newsgroups
- seperately.
-
- THE PUBLICATION...
-
- I don't have the intention to make money with the publication of the
- Top 100. All the work is done at no charge. Publication of this chart
- by others, in magazines and on bulletin boards, is allowed. There is
- nothing I ask for in return, except that the file is not altered and
- that I will be notified in advance.
-
- Publication now takes place in the following magazines:
- Software Gids The Netherlands bi-monthly
- Game Bytes USA monthly
-
- THE FAQ...
-
- These are the most frequently asked questions:
-
- - Why aren't the games sorted by their number of points?
- The points mentioned in the chart are an indication only of the
- support by votes and by news. When I order the games according to
- these numbers, the result would be ridiculous. Only a much larger
- number of voters can justify the ordering by these points only.
- Unfortunately, I don't have such a large number of respondents yet, so
- I have to use a more complex system to build a chart that's fun to
- watch. For more information I refer to the section "The Compilation".
-
- - Can I vote for someone else?
- You can only vote for one person. It doesn't matter who this person
- is. You may send votes for a friend, but then you cannot vote for
- yourself, because only one set of votes is allowed for every email
- address. Of course, two people can use one email address to combine
- their votes in one message within the restriction of 20 points.
-
- - Can I get the chart every week?
- You only get the chart every week if you send me your votes every
- week. This is the only way to receive the chart weekly, other than
- getting it yourself from the comp.sys.ibm.pc.games.announce newsgroup.
- I do maintain a mailing list that has game developers and publishers
- on it, and some publishers of magazines. They get the chart every week
- for obvious reasons.
-
- - Where can I find the games you mention in the chart?
- I only collect information concerning titles, developers, publishers
- and categories. I do not maintain a list of FTP sites, BBS'es or other
- places where you can find some games. For this information you should
- post a message to the appropriate newsgroups and ask the readers. Some
- readers like to see the filenames of shareware games in the list, so
- that they can find them more easily. However, I think there is no
- reason for me to support shareware games or any other type of game. It
- would only influence their positions in the chart, which is certainly
- the last thing I want to do.
-
- - Do you have hints, cheats, solutions or other information?
- As a game fanatic, I do have some information for several games, but I
- only keep it for personal use. My work for the Top 100 implies having
- information about developers, publishers and categories, nothing else.
-
- - Can I get a list of ID's for games that are not in the chart?
- When you can't find your favourite game in the charts, you may leave
- out the ID when you vote for it. Games that haven't showed up in the
- chart have no ID yet. It is possible that a game you want to vote for
- has been in the chart once, but dropped out some time ago. For these
- you can leave out the ID too. Therefore you do not need some list of
- all ID's to be able to vote. Once in a while I do post a list of all
- games that have ever been in the Top 100, with their highest positions
- and other data. Check out the comp.sys.ibm.pc.games.announce newsgroup
- for this.
-
- - Can I vote against games I dislike?
- I asked the readers if they would support this idea, and the answer
- was no. If people would be able to vote against games with negative
- points, they could vote against games only because they hate the
- publisher, or only because they don't like the type of game, or only
- because it's one place above their favourite game in the chart. We
- don't want that to happen, so negative voting will not be supported.
-
- - Doesn't this 26 times limit affect the credibility of the list?
- No it doesn't. The positions of the games relative to each other have
- much less meaning in this Top 100, than in any other "normal" chart,
- because of the weird algorithms used for the compilation. What is
- important here is wether a game is climbing or wether it's dropping.
- Only if older games are able to find new voters again and again, they
- will stay high on the list. If they have to rely on the same voters
- forever, then after some time they will drop because of the 26 weeks
- rule. This is a very reasonable thing.
-
- THE PUBLISHER...
-
- Jojo Productions
- Weena 41a
- 3013 CD Rotterdam
- The Netherlands
- Phone/Fax: +31 10 4114510
-
- correspondent: Jurgen Appelo
- email: jojo@hacktic.nl
-